Create · Collect · Connect · Celebrate
Design Plan v8 — February 2026
Hip Hop World is a decentralized, gamified hip hop metaverse. Players create Communities, collect Cards, connect through governance, and celebrate hip hop culture. The platform runs across 43 domains with a fixed-supply digital currency — 1 billion Hip Hop Cash — powering every interaction from card minting to land control.
The world is structured as a nested directory: Cards live in Places, Places form Communities, Communities compose Lands, and 100 Lands make up the World. Every layer is player-owned, economically active, and governed from the bottom up.
1B
Total Cash Supply
100
Lands
10K
Communities
1M
Places
43
Domains
| Metric | Value |
|---|---|
| Total Cash Supply | 1,000,000,000 Hip Hop Cash |
| Lands | 100 (10x10 grid) |
| Communities | 10,000 (100 per Land) |
| Places | 1,000,000 (100 per Community) |
| Domains | 43 across Porkbun and GoDaddy |
The Hip Hop World is a spatial hierarchy. Everything exists on a grid, and every cell is a directory. Players navigate, own, and govern real positions in a structured map.
The World contains 100 Lands arranged in a 10x10 grid. Each Land contains 100 Communities (also 10x10). Each Community contains 100 Places. This creates a total of 1,000,000 addressable locations in the world.
| Layer | Count | Composition | Grid |
|---|---|---|---|
| World | 1 | 100 Lands | 10x10 |
| Land | 100 | 100 Communities each | 10x10 per Land |
| Community | 10,000 | 100 Places each | 10x10 per Community |
| Place | 1,000,000 | Hosts stacked Cards | Individual cell |
The world starts with a single Community — Mental Stamina (0000) — in Land 00. Only cells adjacent to already-owned Communities can be purchased. When a full row or column of Communities within a Land is purchased, a new Land opens on the World grid.
Players navigate the world through two views. At the Land level, a grid view shows all 100 Community cells with ownership and activity status. Inside a Community, players enter a WASD-walkable top-down view where they can move between Places, see stacked Cards, and interact with the environment.
Everything in Hip Hop World is a directory. Content flows upward through the hierarchy: Cards are posted to Places, Places aggregate into Communities, Communities form Lands, and Lands compose the World. The directory at each level (hiphop.directory) reflects the aggregate of everything below it.
Hip Hop Cash is the fixed-supply digital currency that powers every transaction in the world. There will only ever be 1,000,000,000 Cash. It is the universal unit of value: funding card creation, community purchasing, trading, governance, and all economic activity.
| Action | Cost | What You Get |
|---|---|---|
| Create a Card | 100 Cash | 1 Card with purpose + media/link |
| Create a Community | 10,000 Cash | Personal game board with 100 Place Cards |
Base exchange rate: $0.10 USD per Cash. A Place costs $10, a Community costs $1,000, and the total economy represents $100M. Cash is acquired through direct exchange or membership rewards — never distributed for free.
Communities support fractional ownership across 10 levels. Each level = 10 Places = 10% ownership = proportional governance vote. Entry at Level 1 costs $100. Full ownership (Level 10) costs $1,000.
| Communities Owned | Rate | Discount |
|---|---|---|
| 0 (default) | $0.10 | — |
| 2 | $0.09 | 10% |
| 4 | $0.07 | 30% |
| 6 | $0.05 | 50% |
| 8 | $0.03 | 70% |
| 10 | $0.01 | 90% |
Pay a recurring fee (USD or crypto) to receive Cash at discounted rates. Formula: Fee ÷ Rate = Cash. Best available rate applies (membership and Community discounts do not stack).
Monthly
| Fee | Rate | Cash |
|---|---|---|
| $5 | $0.09 | ~56 |
| $50 | $0.05 | 1,000 |
| $500 | $0.01 | 50,000 |
Annual
| Fee | Rate | Cash |
|---|---|---|
| $50 | $0.09 | ~556 |
| $500 | $0.05 | 10,000 |
| $5,000 | $0.01 | 500,000 |
HIP = value (feminine). HOP = shape (masculine). Cash is raw value (HIP). Cards are shaped art (HOP). 100 Cash becomes 1 Card — value is given shape. The Card can be worth more than its Cash because of the art, utility, and cultural resonance it carries.
Cash moves through the system in five primary channels:
Implemented
Cards are the atomic content unit of Hip Hop World. Every Card costs 100 Cash to create and requires a stated purpose plus attached media or a link. Cards are permanent, stakeable, collectible, and tradeable.
| Card Type | Domain | Description |
|---|---|---|
| Community | hiphop.community | Core card type. Personal game board with 100 Places. Costs 10,000 Cash. |
| Audio | hiphop.audio | Music — the core media card. Songs, beats, mixes, and spoken word. |
| Photo | hiphop.photo | Photography and visual art. Album covers, portraits, street art. |
| Movie | hiphop.movie | Video content. Music videos, documentaries, live performances. |
| Marketing | hiphop.marketing | Link cards ranked by Cash value in the directory. Visibility earned through economic commitment. |
| Event | hiphop.tours | Event cards for physical, digital, or hybrid events. Supports single, multi-date, and recurring schedules. |
| Tour | hiphop.tours | Tour cards for multi-venue event series. Submitted to hiphop.tours with Cash for visibility ranking. |
| Place | hiphop.place | 100 per Community. Host other cards. 1,000,000 total supply across the world. |
| Social | hiphop.social | Membership passes, access tokens, and community credentials. |
Card Templates create a content-to-card pipeline that turns platform content into mintable Cards. Creators submit content — events, links, songs, albums, videos, or lyrics — and attach optional Cash to create a pending template. After admin approval, the template becomes active and the creator receives the first card free (100 Cash locked).
| Action | Cost | Result |
|---|---|---|
| Submit Template | Optional Cash | Pending template awaiting admin approval |
| Admin Approves | — | Template active, creator gets first card free (100 Cash locked) |
| Mint from Template | 100 Cash | 10 Cash royalty to creator, 90 Cash locked in card |
Implemented
Hip Hop World uses two complementary value systems that determine Card and Community power. Both systems matter, and together they create a rich incentive structure rewarding both commitment and cultural resonance.
Cards are stacked onto Places in time order. The first Card placed sits at the bottom of the stack and holds the most power. Position is permanent — once a Card is stacked, its position never changes. This creates a foundation metaphor: the earliest supporters literally form the foundation.
The more players who hold a Card, the more valuable it becomes. Holder count directly determines the Card's influence in the system — affecting Community power rankings, governance weight, and directory prominence.
Stacking rewards those who commit early and take positions. Holders reward those who create content that resonates broadly. A Card can be powerful because it was first (stacking) or because it is beloved (holders). The healthiest Communities will have both — strong foundations and wide cultural reach.
Implemented
A Community is the core card type in Hip Hop World. It is a personal game board with 100 Places, owned by a player, and serving as the primary unit of participation, governance, and cultural identity. Creating a Community costs 10,000 Cash and mints 100 Place Cards automatically.
The gameplay loop defines the day-to-day experience inside a Community:
Create a Community — spend 10,000 Cash to establish your game board.
Name, theme, and upgrade — choose your Community's identity and customize Places.
Members create Cards — players mint Audio, Photo, Movie, and Marketing cards (100 Cash each).
Stack Cards onto Places — members post their Cards to your Places, paying a fee to you.
Collect Cards — players collect Cards across Communities, increasing holder counts.
Compete for Land control — your Community's combined power contributes to Land governance.
Form Networks — ally with other Communities to pool voting power and influence.
| Role | Access Level | Capabilities |
|---|---|---|
| Owner | Full control | Set fees, manage Places, upgrade types, delegate authority, receive revenue. |
| Manager | Delegated authority | Manage day-to-day operations on behalf of the Owner. Configurable permissions. |
| Member | Post and stack | Create Cards, post to Places (paying fee), collect Cards. Active participant. |
| Visitor | View only | Browse the Community, view stacked Cards, but cannot post or stack. |
Every Place in Hip Hop World starts as The Block — the default, unspecialized state. Owners can upgrade Places to one of four specialized types, each generating a unique resource. A future fifth type — The Vote — will enable governance participation.
The Block is where every Place begins. It is the base state with no specialization and no resource generation. Blocks can host Cards and participate in stacking but offer no resource bonuses.
| Place Type | Resource | Function |
|---|---|---|
| The Stage | Influence | Performance and showcases. Where artists get seen. Drives visibility. |
| The Studio | Creativity | Production and creation. Where music gets made. Drives content output. |
| The Shop | Commerce | Trade and marketplace. Where value gets exchanged. Drives economic activity. |
| The Station | Reach | Radio and streaming. Where music gets heard. Drives audience growth. |
| The Vote | Governance | Future: Direct participation in Land-level decision making. |
The Vote is the planned fifth Place type, generating a governance resource. It will enable Communities to participate directly in Land-level decision making. The Vote transforms Places from economic units into political ones.
Resource generation is inversely proportional to global count. If 80% of upgraded Places are Stages, each Stage generates less Influence than if only 20% were Stages. This creates a self-balancing economy: the rarer the type, the more valuable its resource. Players must think strategically about their upgrade choices.
Each of the 100 Lands functions as a Local Area Network Directory. Governance determines who controls the Land and shapes its direction. Control is earned through voting power, which flows from Communities.
The Community or Network with the most voting power within a Land becomes the Land Controller. The Land Controller shapes the Land's identity, sets policies visible in the Land directory, and gains prestige and influence across the World.
Networks are alliances of Communities that pool their voting power. Any group of Communities can form a Network to collectively compete for Land control. Networks are the political layer — they enable coalition-building, strategic alliances, and shared governance.
Implemented
Hip Hop World's social layer connects players through identity, relationships, communication, and discussion. Four core domains power the social experience.
The identity layer. Profiles, wallets, and authentication. Every player has a Hip Hop ID that links their wallet, their Communities, their Cards, and their social connections into a single identity.
The social graph with three relationship types, all fully built and rate-limited with notification integration:
All social APIs are rate-limited. Follow, friend request, and team actions trigger the platform notification system. Public profile pages surface follower, following, and friend counts alongside contextual action buttons.
Real-time messaging for players, Communities, and Teams. Includes a Discord bridge for cross-platform communication, ensuring Hip Hop World conversations connect to existing communities.
Long-form discussion boards for deeper conversations. Forums are attached to Communities and Lands, providing structured spaces for proposals, debates, and cultural dialogue.
Teams are the social foundation that enables Network formation — the bridge between social connections and governance.
Implemented
Seven specialized domains power Hip Hop World's financial ecosystem. Each handles a distinct aspect of the economy, from community banking to rare asset auctions.
| Domain | Name | Function |
|---|---|---|
| hiphop.fund | Community Wallet/Bank | Community treasury management. Revenue collection, fund allocation, and financial governance. |
| hiphop.cash | Currency Dashboard | Macro economics view. Supply tracking, circulation metrics, and Cash analytics. |
| hiphop.exchange | Token Exchange | External token exchange. Bridge between Hip Hop Cash and external cryptocurrencies. |
| hiphop.trade | Resource Marketplace | Trade the four resources: Influence, Creativity, Commerce, and Reach between players. |
| hiphop.capital | Investment & Fundraising | Investment platform. Communities and Networks can raise capital for projects and expansions. |
| hiphop.loans | Lending & Borrowing | Lending and borrowing against Card and Community assets. DeFi-style financial tools. |
| hiphop.auction | Auction House | Rare asset auction house. High-value Cards, premium Communities, and unique items. |
PayPal Subscriptions power three recurring membership tiers. Each tier credits Hip Hop Cash from the treasury per billing cycle at a progressively discounted rate, and unlocks hard feature gates across the platform. There are 18 feature gates in total. Membership and Community discounts do not stack — the best available rate applies.
| Tier | Price | Cash Discount | Cash / Cycle | Key Features |
|---|---|---|---|---|
| Place | $5/mo · $50/yr | 10% | ~56 Cash/mo | Custom profile themes, premium badge, ad-free experience |
| Community | $50/mo · $500/yr | 50% | 1,000 Cash/mo | Community creation, advanced analytics, bulk card minting, team creation |
| Land | $500/mo · $5,000/yr | 90% | 50,000 Cash/mo | Land ownership, API access, white-label, revenue sharing |
The PayPal webhook lifecycle handles subscription events: activate (grant tier + credit Cash), payment (credit Cash on renewal), cancel (downgrade at period end), and suspend (immediate feature lockout). Cash is credited from the treasury at each successful billing event.
Implemented
Discovery is how players find content, communities, and opportunities in Hip Hop World. Four domains power the discovery layer.
The master directory aggregates content at every level: Places, Communities, Lands, and the World. Searchable, filterable, and sortable by Cash value, holder count, resource output, and activity. The directory is the backbone of visibility in the world.
The directory also powers a Cash-ranked business listing system (see Section 13) where sponsors and businesses submit website links with Cash for visibility ranking across 10 categories, with click/impression tracking and 90-day listing durations.
Marketing Cards are link cards ranked by Cash value. Visibility is earned through economic commitment — the more Cash embedded in a Marketing Card, the higher it ranks in the directory. This creates a market-driven promotion system where investment directly translates to reach.
Curated highlights and leaderboards showcasing the top-performing Cards, Communities, Lands, and players. Leaderboards are driven by a combination of Cash value, holder count, stacking depth, and resource output.
The technology and tools dashboard. Developer resources, API access, analytics, and administrative tools for Community owners and Network leaders.
The Events System brings live culture into Hip Hop World. Players create events directly on their hiphop.id profiles for free, and can submit them to hiphop.tours with Cash for visibility ranking. The system supports the full range of hip hop events — from local cyphers to multi-city tours.
| Type | Details Required | Use Case |
|---|---|---|
| Physical | Venue name, address, geo coordinates | Live shows, concerts, cyphers, meetups, listening parties |
| Digital | Platform URL | Livestreams, virtual events, online battles, listening sessions |
| Hybrid | Venue details + platform URL | Events with both in-person and streaming components |
Events support flexible scheduling that covers every real-world scenario:
Events created on hiphop.id profiles can be submitted to hiphop.tours with Cash for visibility ranking. The more Cash attached, the higher the event ranks in the tours directory. An admin approval queue ensures quality control before events appear publicly.
Create event — free event creation on your hiphop.id profile.
Submit to tours — attach Cash to your event and submit for visibility ranking.
Admin approval — submitted events enter an approval queue before going live.
Cash-ranked visibility — higher Cash = higher position in the tours directory.
Implemented
hiphop.directory is the platform's business and sponsor listing system. Organizations submit their website links with Cash to appear in a Cash-ranked directory — the more Cash embedded, the higher the listing position. This creates an organic, market-driven visibility system for businesses connected to hip hop culture.
Draft — create a listing with title, description, URL, and category.
Pending — attach Cash and submit for review. Cash amount determines ranking position.
Active — admin approves. Listing goes live for 90 days, ranked by Cash embedded.
Renewal — top up with additional Cash to extend duration and boost ranking.
Expired / Removed — listings expire after 90 days or can be manually removed.
Music
Fashion
Technology
Food
Media
Education
Services
Entertainment
Health
Other
Implemented
Hip Hop World holds 13 future vertical domains for cultural expansion. Each domain represents a potential feature vertical that extends the platform into new areas of hip hop life and culture. Two domains — hiphop.tours and hiphop.directory — have already been activated (see Sections 12 and 13).
| Domain | Vertical | Potential Use |
|---|---|---|
| hiphop.clothing | Fashion | Streetwear and fashion marketplace. Community-branded merchandise and drops. |
| hiphop.university | Education | Learning platform. Courses on production, business, history, and culture. |
| hiphop.degree | Credentials | Certification and credentialing. Verified skills and accomplishments. |
| hiphop.engineer | Technical | Audio engineering, production tools, and technical skill marketplace. |
| hiphop.shoes | Footwear | Sneaker culture. Drops, trades, and collection showcases. |
| hiphop.contractors | Services | Freelance marketplace. Hire producers, designers, videographers, and managers. |
| hiphop.army | Collective Action | Community mobilization. Coordinated campaigns, activism, and cultural movements. |
| hiphop.gives | Philanthropy | Giving platform. Community-driven donations and social impact initiatives. |
| hiphop.charity | Nonprofit | Charitable organizations. Nonprofit partnerships and fundraising. |
| hiphop.beer | Beverages | Hip hop beverage culture. Brand partnerships, events, and lifestyle content. |
| hiphop.yoga | Wellness | Health and wellness. Mindfulness, fitness, and mental health resources. |
| hiphop.vacations | Travel | Travel and experiences. Hip hop destinations, retreats, and cultural tourism. |
| hiphop.poker | Gaming | Poker tournaments. Cash-based competitive card gaming within the platform. |
| hiphop.bingo | Gaming | Bingo events. Community gaming nights and social entertainment. |
Hip Hop World is designed to grow from a single Community — Mental Stamina (0000) in Land 00 — into a full cultural ecosystem spanning music, art, finance, governance, fashion, education, and entertainment. Every feature described in this document serves that vision: a world where hip hop culture is created, collected, connected, and celebrated by the people who live it.
oEmbed integration enriches profile links and Cards with rich media previews. When a user adds a supported URL, the platform fetches metadata via oEmbed and renders a live embed with thumbnail, title, and play button — turning plain links into interactive media experiences.
YouTube
Video embeds
Vimeo
Video embeds
SoundCloud
Audio embeds
Spotify
Music embeds
TikTok
Short video
Post embeds
Bandcamp
Music embeds
| Mode | Description | When Used |
|---|---|---|
| Rich Embed | Full oEmbed iframe or player rendered inline with thumbnail and title. | URL matched a supported provider and oEmbed fetch succeeded. |
| Platform-Detected | Branded link card with platform icon, title, and thumbnail — no iframe. | URL recognized as a known platform but oEmbed not available or blocked. |
| Plain Link | Standard styled hyperlink. | Unknown URL or oEmbed resolution failed. |
Implemented
Hip Hop World · Features · Design Plan v9 · February 2026