Create · Collect · Connect · Celebrate
Design Plan v8 — February 2026
Create · Collect · Connect · Celebrate
From Design Plan v9 — February 2026
Founded by Mental Stamina
Hip Hop World is a decentralized, gamified metaverse where hip hop culture is created, collected, connected, and celebrated. Players own Communities, create Cards, stack them onto Places, and compete for governance of Lands — all powered by Hip Hop Cash, a fixed-supply digital currency.
This roadmap translates the Design Plan (v9) into a phased, 57+ week build covering nine development stages — from deploying the core game board through to a full cultural ecosystem of music, art, finance, and governance.
| Metric | Value |
|---|---|
| Total Supply | 1,000,000,000 Hip Hop Cash |
| Lands | 100 (10×10 grid) |
| Communities | 10,000 (100 per Land) |
| Places | 1,000,000 (100 per Community) |
| Card Cost | 100 Cash per Card |
| Community Cost | 10,000 Cash (creates 100 Place Cards) |
| Domains Owned | 43 across Porkbun (37) and GoDaddy (6) |
| Development Phases | 9 phases over 57+ weeks |
Collect
Own Cards and Places. Build collections. Stake value through Cash.
Create
Mint Audio, Photo, Movie, and Marketing Cards. Design Communities.
Connect
Form Teams, Networks, and alliances. Compete for Land governance.
The Hip Hop World is a hierarchy of nested directories. Content flows upward: Cards are posted to Places, Places aggregate into Communities, Communities form Lands, and Lands compose the World.
| Layer | Count | Composition | Governance |
|---|---|---|---|
| Hip Hop World | 1 | 100 Lands | Aggregate of all Lands |
| Hip Hop Land | 100 | 100 Communities each | Controlled by top Community/Network |
| Hip Hop Community | 10,000 | 100 Places each | Player-owned game board |
| Hip Hop Place | 1,000,000 | Hosts stacked Cards | Earliest card holds most power |
HIP (value) + HOP (shape) = Cash must be shaped into Cards to participate. 100 Cash (raw value) becomes 1 Card (shaped art) — the Card can be worth more than its Cash because of the art it carries.
The world starts with a single Community (Mental Stamina, 0000) in Land 00. Adjacent cells unlock for purchase. When a full row or column of Communities is purchased, a new Land opens. The world earns its scale — every lit cell represents real investment.
Fixed supply of 1 billion. Base rate: $0.10 per Cash. Cash is the universal unit of value: it funds Card creation (100 Cash / $10 each), Community creation (10,000 Cash / $1,000 each), trading, and governance voting power. 10% of supply (100M Cash) is permanently locked in territory. 90% flows freely.
Exchange rate discounts: Owning Communities reduces the Cash exchange rate (2 Communities → $0.09, up to 10 Communities → $0.01).
Membership tiers (live): Place ($5/mo), Community ($50/mo), Land ($500/mo) — or annual ($50/$500/$5K). Powered by PayPal Subscriptions API. Hard feature gates per tier, Cash rewards each billing cycle. Discounted Cash rates ($0.09 / $0.05 / $0.01). Best rate wins — discounts do not stack.
| Card Type | Domain | Function |
|---|---|---|
| Community | hiphop.community | Core card type. Personal game board with 100 Places. |
| Audio | hiphop.audio | Music — the core media card. |
| Photo | hiphop.photo | Photography and visual art. |
| Movie | hiphop.movie | Video content. |
| Marketing | hiphop.marketing | Link cards ranked by Cash value in hiphop.directory. |
| Event NEW | hiphop.tours | Single-date, multi-date, recurring, physical/digital/hybrid events. Submitted to hiphop.tours with Cash. |
| Tour NEW | hiphop.tours | Multi-event tours and series. Ranked by Cash embedded. |
| Place | hiphop.place | The 100 base cards per Community. Host other cards. |
Stacking (Position Power)
First card placed holds the strongest position. Lower = more power. Rewards commitment and early action.
Holders (Card Value)
More holders = more valuable card. Determines Community power and governance influence. Rewards cultural resonance.
| Type | Resource | Function |
|---|---|---|
| The Block (default) | — | Every Place starts here. Base state. |
| The Stage | Influence | Performance & showcases. Where artists get seen. |
| The Studio | Creativity | Production & creation. Where music gets made. |
| The Shop | Commerce | Trade & marketplace. Where value gets exchanged. |
| The Station | Reach | Radio & streaming. Where music gets heard. |
Future: The Vote — Fifth resource for governance participation.
The Community or Network with the most voting power controls the Land. Networks (hiphop.network) are alliances of Communities that pool voting power. Communities simultaneously compete for control and collaborate for collective growth.
Nine phases over 57+ weeks, progressing from core infrastructure to full cultural ecosystem. Each phase builds on the last.
| Phase | Name | Weeks | Focus |
|---|---|---|---|
| 1 | The Board | 1–8 | Game board, Land 00, walking, database |
| 2 | The Currency | 9–14 | ERC-20 token, wallets, community purchase |
| 3 | The Cards | 15–22 | Card minting, stacking, collecting, audio, templates & new types |
| 4 | The Upgrades | 23–28 | Place upgrades, resources, power calcs |
| 5 | Identity & Social | 29–36 | Profiles, social graph, chat, forums |
| 6 | Governance | 37–44 | Voting, Networks, Land control |
| 7 | The Directory | 45–50 | Search, rankings, aggregation, directory listings live |
| 8 | Financial | 51–56 | Auctions, loans, capital, exchange |
| 9 | The Culture | 57+ | Verticals, lifestyle, mobile, 3D, API — events & tours live |
Weeks 1–8
Deploy the core game board with Land 00, progressive expansion, and walkable top-down view.
Weeks 9–14
Launch the Hip Hop Cash economy with token deployment, wallet integration, community purchasing, exchange rate mechanics, and membership tiers. Base rate: $0.10/Cash. 10% supply locked in territory.
Weeks 15–22
Enable card creation, stacking, collecting, and media playback across all card types.
Weeks 23–28
Introduce Place upgrades from Blocks to specialized types, resource generation, and Community power calculations.
Weeks 29–36
Build the social layer: profiles, connections, teams, real-time chat, and discussion forums. Social graph (Follow/Friends/Teams) and rich media embeds via oEmbed are now live.
Weeks 37–44
Activate the governance layer: voting power, Land controllers, Networks, and the Vote resource.
Weeks 45–50
Launch the global directory system with search, rankings, and content aggregation at every level. Directory listings for sponsors and businesses are live at hiphop.directory.
Weeks 51–56
Expand the financial infrastructure with auctions, lending, investment, and currency exchange. Premium membership subscriptions (PayPal) are now live as the first financial feature.
Weeks 57+
Expand into cultural verticals, lifestyle domains, gaming, community impact, and next-gen technology. The events system at hiphop.tours is the first cultural vertical to go live.
41 domains mapped to their activation phase. Core platform domains go live first; future verticals are held for Phase 9.
| Phase | Domains Activated | Count |
|---|---|---|
| 1 The Board | hiphop.world, hiphop.land, hiphop.community | 3 |
| 2 The Currency | hiphop.cash, hiphop.fund | 2 |
| 3 The Cards | hiphop.cards, hiphop.audio, hiphop.trade, hiphop.photo, hiphop.movie, hiphop.pictures | 6 |
| 4 The Upgrades | hiphop.place | 1 |
| 5 Identity & Social | hiphop.id, hiphop.social, hiphop.chat, hiphop.forum | 4 |
| 6 Governance | hiphop.network, hiphop.vote | 2 |
| 7 The Directory | hiphop.directory, hiphop.marketing, hiphop.best, hiphop.computer | 4 |
| 8 Financial | hiphop.auction, hiphop.loans, hiphop.capital, hiphop.exchange | 4 |
| 9 The Culture | hiphop.tours, + 14 future vertical domains (clothing, university, etc.) | 15 |
RENEWED
hiphop.cards renewed through 2027-03-02. Ready for Phase 3.
RENEW SOON
16 Porkbun domains expire April 2026. Batch renewal recommended.
ERRORS (1 remaining)
hiphop.capital (403) — resolve in Phase 1. hiphop.marketing, hiphop.shoes & hiphop.fund fixed
| Milestone | Target Phase | Success Criteria |
|---|---|---|
| Game board live | Phase 1 (Week 8) | hiphop.world live with Land 00, walkable grid, WASD nav |
| First external Community sold | Phase 2 (Week 14) | A non-founder player purchases Community 0001 or 0010 |
| 100 Cards minted | Phase 3 (Week 22) | Audio, Photo, Movie, and Marketing cards actively stacked |
| First Place upgrade | Phase 4 (Week 28) | At least one Block upgraded to Stage/Studio/Shop/Station |
| 1,000 registered users | Phase 5 (Week 36) | Active user base with social connections and team formation |
| First Land controller elected | Phase 6 (Week 44) | Governance competition results in a Land 00 controller |
| Second Land opened | Phase 6–7 | Full row or column of Communities purchased in Land 00 |
| Directory searchable | Phase 7 (Week 50) | All content aggregated and searchable through hiphop.directory |
| First auction completed | Phase 8 (Week 56) | Rare Card or Community successfully auctioned at hiphop.auction |
| Multi-Land ecosystem | Phase 9+ | 3+ Lands active with Networks competing across borders |
| Risk | Impact | Mitigation |
|---|---|---|
| Domain expirations missed | Medium | hiphop.cards renewed (2027-03-02); batch-renew April domains on schedule |
| Slow early adoption | Medium | Mental Stamina seeds content; invite key creators early |
| ERC-20 regulatory changes | High | Monitor regulations; design Cash to work off-chain if needed |
| Wallet UX friction | Medium | Social auth fallback (Phase 2); progressively introduce wallets |
| Domain error resolution delays | Medium | Prioritize in Phase 1; contact registrars immediately |
| Resource scarcity imbalance | Low | Inversely proportional algorithm auto-balances (Phase 4) |
| Governance capture | Medium | Networks enable coalition-building to counter single-entity dominance |
Social Graph (Follow / Friends / Teams)
Asymmetric follows, mutual friendships, and Teams (crew/fanbase/label/collective) with profile counts and action buttons. Live.
Rich Media Embeds (oEmbed)
YouTube, Vimeo, SoundCloud, Spotify, TikTok, Instagram, Bandcamp on profile links and Cards. Live.
Premium Membership Tiers (PayPal)
Place ($5/mo), Community ($50/mo), Land ($500/mo) + annual options. Hard feature gates, Cash rewards per billing cycle. Live.
Renew hiphop.cards
Renewed through 2027-03-02.
Resolve remaining domain errors
hiphop.capital (hiphop.marketing, hiphop.shoes & hiphop.fund fixed)
Begin Phase 1 development
Database schema, adjacency engine, Land 00 grid
Set up deployment pipeline
Deploy to hiphop.world
Hip Hop World · Roadmap · Design Plan v9 · February 2026