Hip Hop World · Game Design Canon
A build-and-manage game about the one thing the whole culture runs on: talent is everywhere, distribution is captured. You start route-poor, build your own way to be heard — and the moment you own a Route, the game asks what kind of gatekeeper you become.
Docs-only · restates canon, amends nothing · nothing built/deployed
Talent is everywhere. Distribution is captured.
Every region, building, card, and price traces back to that single obstacle. The currency of power is not the record — the Route. Whoever sits on the Route taxes everything that moves; control the Route beats control the source. Nothing in the design is a disconnected detail — everything is a consequence of that one fact.
Every region and every player re-runs the same Want → Obstacle → Action → Consequence loop. One lap through the four buildings is one lap of this WOAC at player scale.
That final turn is the tragic flywheel and the game's procedural-rhetoric argument: the underdog who wins the Route becomes the gatekeeper — whether you resist that is the whole drama.
Everybody's got the talent. Nobody owns the Route. So you build your own — and then you have to decide what kind of gatekeeper you become.
Three map roles, each a fixed Route relationship. The concentric rings a player
sees are a camera-legible projection of a Block/Route/Hub graph —
ring_floor is Route-distance-from-Hub, not authored zone geometry.
| Role | Route relationship | Antagonist? |
|---|---|---|
| Homeland | starved of it — talent-dense, route-poor (where you spawn) | no — it's home |
| Hub | owns it — sits on the chokepoint, taxes flow | yes, as geography, never a villain |
| Frontier | grows outside it — route-poor but unowned | no — but it's the Hub's future |
Playlist Hub (attention) · Label Town (capital) · Legacy Hub (canon / legitimacy) — each owns a different Route.
Isolated Scene (too far to tax) · Internet Frontier (the feed's own margins) · Diaspora Node (a sound carried far from home).
Any region — real or in-game — can occupy any archetype. The DMV is the seed cohort playing Homeland, not the scope. Neighbor bleed is the map's aliveness: a Block's rise pulls its 8 neighbors up; a Hub's boost can starve the district around it — so the map reacts and tells stories nobody scripted.
Create → Broadcast → Perform → Monetize. Each building is the WOAC's Action step made mechanical, anchoring one Force and one yin + one yang trigram.
| Building | Verb | Force | Micro-game |
|---|---|---|---|
| Studio | Create | Environment | fusion-primary: dice → stems, trigram fusion → Hexagram track |
| Station | Broadcast | Exchange | signal-reach routing; 3-tier ladder (NPC Hub → player Pirate Radio → super-user Hub tolls) with anti-monopoly valves |
| Stage | Perform | Belief | shared-crowd meter + occasional Beef spikes; execution layer is Hip Hop Hero (reuse, don't rebuild) |
| Store | Monetize | Power / Legacy | pricing/demand-match sim + deal/licensing Situation cards → recurring income |
The vertical slice builds Studio + Stage first; the Label Dashboard is the wrapper around all four. Station's routing and Store's pricing sim are Empire-Layer breadth — sequenced, not missing.
Empire-Layer spine = reciprocity, not extraction. The win is Homeland self-sufficiency; becoming a toll-taking Hub is a choosable, separately-scored tragic ending — never the objective. Org hierarchy is bounded recursion, capped 4 deep (Artist → unit → house → label → Hub).
The one net-new symbolic layer — derived, not decreed: it uses the traditional I Ching yin/yang family rule, nothing relabeled. Each building carries one yang + one yin trigram; all eight are covered.
| Building | Yang (assertive / output) | Yin (receptive / foundation) |
|---|---|---|
| Studio | ☳ Zhen (Thunder) — MCing, the bar | ☷ Kun (Earth) — production/DJing, the sample |
| Station | ☵ Kan (Water) — the Route / signal-flow | ☴ Xun (Wind) — Knowledge, the message |
| Stage | ☶ Gen (Mountain) — breaking, the freeze/stance | ☲ Li (Fire) — the crowd's glow, "the room is lit" |
| Store | ☰ Qian (Heaven) — capital/ownership, the deed | ☱ Dui (Lake) — the marketplace, the joyful transaction |
Legacy has no single trigram — and that is the derivation. Legacy is what a player's catalog of dropped Hexagram tracks becomes over time. A track = two stacked trigrams (6 lines), so the 64 classical hexagrams give 64 archetypal track-flavors for free. The Studio reads a track on three dials — Hype / Authenticity / Crossover — where chasing Crossover costs Authenticity. That knife-edge is the whole game.
A curation/display taxonomy layered on top of the live hiphop.cards 9-type
enum — it does not rename or migrate the live column.
| Family | What it is | Bridge |
|---|---|---|
| Character / Artist | trigram archetypes + player-created artists (your roster/deck) | hiphop.id |
| Music / Track | Hexagrams fused in Studio + real catalog tracks | hiphop.audio |
| Venue / Location | Stage bookings, tour stops, land Blocks | hiphop.land |
| Situation | Beef, Co-Sign, Crackdown, deal/licensing (Corporate Suit) | Nemesis/Beef + org hierarchy |
Fold of the 9: audio + movie → Music · photo → Character · tour → Venue · marketing + social → Situation · capital / vote → cross-cutting utility (attach, no 5th family) · trade → the verb (the Machinations Trader primitive). All nine accounted for, none discarded.
Three conceptual layers — power / credits / land — with credits split soft vs hard.
| Layer | Earned? | Buyable? | Buys |
|---|---|---|---|
| XP / Cred (power) | earned only | never | micro-game power, deck, attributes — new isolated table, must not touch credit_* |
| Soft Credits | earn or buy | yes | land, boosts, peer trades (the credit ledger, type='earn_tycoon') |
| Hard Credits | buy only | yes | primary land, house boosts — never P2P (existing PayPal path) |
| Land | earn or buy | yes | is the ownership (lands, 10k rows) |
No-pay-to-win firewall (structure, not policy): power is never for sale; buildings, rank and land grant yield + access + reach — never skill. A whale can be the biggest landlord and still lose a Beef duel to a free player who out-crafted them.
⚠ F1 correction (RULED): the soft/hard split is not enforceable by a
ledger tag alone — the credit ledger is one fungible balance with no funding-source seam.
The firewall needs two sub-balances (soft_balance/hard_balance) + a
funding_source on spendCredits(). F1 lands green before any credit-bearing
tycoon phase — a real-money change carved to its own session, gated by /db-migration +
/grill-me.
Membership grants in-game currency without pay-to-win — a stipend is soft credits (economy), never XP/Cred (power); the firewall is what keeps the grant fair. Every player can reach land ownership through play, and land is also buyable — the two paths coexist because price rises with narrative importance (Route-distance + dev + heat), sales reward current owners (a 3-way royalty), and core interactions never change with who owns land.
Mechanisms, Forces, archetypes, formulas — documented and version-controlled. This whitepaper and the world-bible are worldbuilding.
Never info-dumped; revealed only through character POV and play — a Situation card firing, a region intro on arrival, the map reacting. "Inevitability over encyclopedia."
Anti-codex-skip rule: no track, Block, deal, or building may require
reading lore to proceed. A /codex entry is optional, short, and linked from the place
it's earned — never a top-nav encyclopedia opened cold. If a beat can only be understood by reading
a panel, that is a delivery bug; the space must teach it.
The game reuses, it does not reinvent.
| Role | Domains | Reused seam |
|---|---|---|
| Hub / identity | world, id | native SSO hub, unified player profile on hiphop.id |
| Board / map / venue | land, place | api/land/*, lands 10k table, neighbors, transfers, fog-of-war |
| Assets | cards, audio, movie, photo | hiphop.cards 9 types, minting, marketplace, 10% royalty |
| Economy / on-chain | cash, fund, exchange, trade, auction, capital | unified Credits (includes/credits.php); secondary market via auction/exchange |
| Reach (Station) | network, marketing, directory | ad-network SDK, discovery feed |
| Governance (Hubs) | vote, network | org hierarchy signing / succession |
Live MVP state: /land + /cards are currently hidden on
hiphop.world's MVP (routes 404; addon domains + APIs still live). Surfacing them as a unified game
layer is a Wave-1 integration decision, not something this docs-only pass ships. On-chain is
progressive decentralization with zero remap: off-chain DB with a deterministic
token_id = hash(ring, land_index, block_index) → Merkle-root anchor → NFT land (EIP-2981).
No rung is a cliff; no rung is mandatory.